Who doesn’t love the ongoing story of Link and Zelda told over thirty years of gaming? The Psychology of Zelda explains in college-level psychological terms the reasons why we are all enamored of Link’s story.
I’ve taken and enjoyed a couple of college psychology courses. I love and have played most of Link’s games. I thought this book would be perfect for me. However, I just couldn’t get into its dry academic language. It felt like I should have a yellow highlighter in my hand throughout, though that would have messed up my Kindle for sure. Honestly, if the Psychology of Zelda was assigned as a college textbook, I would have loved it. But as “light” casual reading, it didn’t work for me. If you have never taken any psychology courses, love Link, and are willing to put the time in, you may enjoy this book. Unfortunately, I didn’t. 2 stars.
Thanks to Smart Pop Books and NetGalley for a copy in exchange for an honest review.
Posted in Non-fiction Tagged with: Feb 19 2019, Video games
So you are not an early adopter (or you have been hiding under a rock) and are just now trying to join the Fortnite craze. The 100% Unofficial Fortnite Essential Guide will catch you up to speed quicker than just learning by playing (like all those first players had to do).
The guide begins with which console is best and continues with comprehensive instructions on controls, movement, combat, looting, building materials, and weapons. All instructions includes copious amounts of picures making this a good guide for kids. The only negative is the maps change frequently so the ones in the books will probably not be of much use. However, the Guide is still recommended to noobs of all ages. 4 stars!
Thanks to Becker&Meyer Kids and NetGalley for a copy in exchange for an honest review.
Posted in Non-fiction, Teen & Young Adult Tagged with: Feb 12 2019, guide, Video games
A charming history of Video Games.
The Comic Book Story of Video Games is a graphic novel depicting their entire history from Alan Turing’s WWII mainframe Chess game to Pokemon Go. Turing’s logic in the Chess game was used to break the German’s supposedly enigma code.
There are many fascinating facts here. Here are only a few examples. Sega is an acronym for Service Games. The company was started to repurpose slot machines, made illegal in the United States in 1951, for our armed forces overseas. Sony, the maker of PlayStation, was started in a WWII bombed out Tokyo department store making rice cookers! Steve Jobs was hired by Atari in 1974 even though he was
a shiftless, unscrubbed teenager.
An overnight shift was invented for Jobs because few could tolerate his body odor or his judgmental attitude.
The Comic Book Story of Video Games bogged down slightly in the beginning. There seemed to be excessive detail about the evolution of the underlying mechanics of video games. However, once the first computer game was created, the path to cell phone games was engrossing. The text made you root for some of the innovators even though those with the best ideas didn’t always win fame or fortune. The illustrations are full of clever references to video game characters both old and new. I especially enjoyed the depictions of many of the video game pioneers that are included with a full page biography.
If you have any interest in the mechanics or history of video games, the Comic Book Story of Video Games will be a joy.
Thanks to the publisher, Ten Speed Press, and netgalley for an advanced review copy of the Comic Book Story of Video Games in exchange for an honest review. The book will be published on October 3, 2017.
Posted in Graphic Novel, Non-fiction Tagged with: history, Video games